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麒麟:從野外影片生成動物動作

Kirin: Animal Motion Generation from In-the-Wild Video

September 1, 2026
作者: Brian Nlong Zhao, Zhuoyang Pan, James M. Rehg, Jiajun Wu, Shangzhe Wu
cs.AI

摘要

理解動物動作是建立動物行為與生物力學模型的基礎,然而受限於高品質動作資料的匱乏,此領域的進展遠落後於人類動作研究。人類動作可在受控環境中捕捉,但對大多數動物物種而言並不可行,因此現有資料集規模小且僅限於特定應用領域,限制了動畫等下游應用的發展。為了解決這項挑戰,我們提出了 Kirin,這是一個從影片重建動作、大規模學習動作先驗,並生成能直接應用於動畫資產的逼真動作之框架。我們利用大量野外動物影片,重建 3D 動作序列並與文字描述配對,建立了 AiM3D——首個為四足動物提供對齊的影片-文字-動作三元組的大規模資料集。在此資料集的基礎上,我們開發了一個視覺引導的動作生成模型,該模型以文字與圖像為條件,引導生成跨多種動物物種的逼真動作。最後,我們利用現成的影像轉 3D 模型,將生成的動作自動套用至 3D 網格並完成綁定與動畫製作,產出可直接渲染的動物動畫。我們的資料集與框架共同為大規模、以文字與影像為條件的動物動作生成及動畫建立新的基礎。專案頁面:https://kirin-ani.github.io/。
English
Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.