漫步隱式:基於神經場景表示的互動式世界探索
Walking in the Implicit: Interactive World Exploration via Neural Scene Representation
June 29, 2026
作者: Zhiqi Li, Chengrui Dong, Zhenhua Du, Hangning Zhou, Cong Qiu, Hailong Qin, Mu Yang, Dongxu Wei, Peidong Liu
cs.AI
摘要
針對攝影機控制的世界探索,互動式影片生成系統會滾動生成越來越長的潛在影片幀序列,從而將狀態轉換與高頻觀測合成糾纏在一起。我們提出「漫步於隱含世界」(Walking in the Implicit),這是一種以場景為核心的範式,將生成變量從幀潛在變量改為固定長度、可渲染的隱含狀態,稱為神經隱含場景(Neural Implicit Scene, NIS)。此範式將互動式生成分解為:一個緊湊場景狀態的隨機轉換,以及針對取樣狀態進行的確定性姿態條件渲染。我們將此範式實例化為 NeuWorld:一個變換器變分自編碼器(transformer VAE)從稀疏的有位姿幀中學習局部錨定的 NIS,而一個擴散變換器(diffusion transformer)則根據未來攝影機軌跡與具幾何感知的歷史檢索來演化 NIS。通過重用 VAE 編碼器作為統一條件器,NeuWorld 將攝影機、參考圖像和歷史線索映射到相同的 NIS 模態中,從而避免使用外部異質編碼器。NeuWorld 從頭開始在公開的位姿視圖數據上訓練,無需預訓練的影片主幹網路或輔助的三維重建器,即可實現強大的長期一致性與良好的推理效率。
English
Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.