ABot-Earth 0.5:生成式三维地球模型
ABot-Earth 0.5: Generative 3D Earth Model
June 8, 2026
作者: Ming Qian, Tianjian Ouyang, Mingchao Sun, Zijian Wang, Jincheng Xiong, Jiarong Han, Yongchang Zhang, Jiawei Zhang, Xu Wang, Yu Liu, Luyang Tang, Fei Yu, Zengye Ge, Mengmeng Du, Yuan Liu, Nianfei Fan, Song Wang, Yingliang Peng, Chunxue Jia, Yang Liu, Shiying Zeng, Haozhe Shi, Junnan Lai, Hongyu Pan, Zheng Wu, Ning Guo, Mu Xu, Hang Zhang
cs.AI
摘要
我们提出了ABot-Earth 0.5,这是一个生成式3D框架,旨在从普遍存在的地理参考卫星图像中合成广阔、无缝的3D环境。为此,我们提出了一种直接基于3D高斯泼溅(3DGS)表示构建的新型生成模型。该模型在多样化的真实世界城市重建语料库上进行训练,学习生成逼真的几何形状和纹理。在推理阶段,它仅以卫星图像为条件,以每平方公里不到10分钟的可扩展速率合成新颖的3D场景,同时展现出卓越的真实感。该框架的设计注重可访问性,集成了分层细节层次(LOD)结构,允许在基于网络的地图引擎上进行实时的交互式可视化。这个高保真模拟沙盒有效弥合了仿真到真实的领域差距,支持关键的具身人工智能下游应用,如闭环无人机导航。通过提供超低成本和高效的解决方案,ABot-Earth 0.5显著降低了大规模3D重建的技术和财务障碍,并赋能全球数字地球可视化的未来。
English
We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve this, we propose a novel generative model formulated directly with the 3D Gaussian Splatting (3DGS) representation. The model is trained on a diverse corpus of existing real-world urban reconstructions, learning to generate realistic geometry and textures. At inference, it synthesizes novel 3D scenes conditioned solely on satellite imagery at a scalable rate of under 10 minutes per square kilometer, while demonstrating exceptional realism. The framework is designed for accessibility, with integrated hierarchical level-of-detail (LOD) structures that permit real-time, interactive visualization on web-based map engines. This high-fidelity simulation sandbox effectively mitigates the sim-to-real domain gap, enabling critical downstream Embodied AI applications like closed-loop UAV navigation. By providing an ultra-low-cost and high-efficiency solution, ABot-Earth 0.5 significantly lowers the technical and financial barriers to large-scale 3D reconstruction and empowers the future of global digital earth visualization.