Daily curated AI research papers with translations
We present QLoRA, an efficient finetuning approach that reduces memory usage enough to finetune a 65B parameter model on a single 48GB GPU while preserving full 16-bit finetuning task performance. QLoRA backpropagates gradients through a frozen, 4-bit quantized pretrained language model into Low Rank Adapters~(LoRA). Our best model family, which we name Guanaco, outperforms all previous openly released models on the Vicuna benchmark, reaching 99.3% of the performance level of ChatGPT while only requiring 24 hours of finetuning on a single GPU. QLoRA introduces a number of innovations to save memory without sacrificing performance: (a) 4-bit NormalFloat (NF4), a new data type that is information theoretically optimal for normally distributed weights (b) double quantization to reduce the average memory footprint by quantizing the quantization constants, and (c) paged optimziers to manage memory spikes. We use QLoRA to finetune more than 1,000 models, providing a detailed analysis of instruction following and chatbot performance across 8 instruction datasets, multiple model types (LLaMA, T5), and model scales that would be infeasible to run with regular finetuning (e.g. 33B and 65B parameter models). Our results show that QLoRA finetuning on a small high-quality dataset leads to state-of-the-art results, even when using smaller models than the previous SoTA. We provide a detailed analysis of chatbot performance based on both human and GPT-4 evaluations showing that GPT-4 evaluations are a cheap and reasonable alternative to human evaluation. Furthermore, we find that current chatbot benchmarks are not trustworthy to accurately evaluate the performance levels of chatbots. A lemon-picked analysis demonstrates where Guanaco fails compared to ChatGPT. We release all of our models and code, including CUDA kernels for 4-bit training.
Fine-tuning on instruction data has been widely validated as an effective practice for implementing chat language models like ChatGPT. Scaling the diversity and quality of such data, although straightforward, stands a great chance of leading to improved performance. This paper aims to improve the upper bound of open-source models further. We first provide a systematically designed, diverse, informative, large-scale dataset of instructional conversations, UltraChat, which does not involve human queries. Our objective is to capture the breadth of interactions that a human might have with an AI assistant and employs a comprehensive framework to generate multi-turn conversation iteratively. UltraChat contains 1.5 million high-quality multi-turn dialogues and covers a wide range of topics and instructions. Our statistical analysis of UltraChat reveals its superiority in various key metrics, including scale, average length, diversity, coherence, etc., solidifying its position as a leading open-source dataset. Building upon UltraChat, we fine-tune a LLaMA model to create a powerful conversational model, UltraLLaMA. Our evaluations indicate that UltraLLaMA consistently outperforms other open-source models, including Vicuna, the previously recognized state-of-the-art open-source model. The dataset and the model will be publicly released\url{https://github.com/thunlp/UltraChat}.
We introduce Goat, a fine-tuned LLaMA model that significantly outperforms GPT-4 on a range of arithmetic tasks. Fine-tuned on a synthetically generated dataset, Goat achieves state-of-the-art performance on BIG-bench arithmetic sub-task. In particular, the zero-shot Goat-7B matches or even surpasses the accuracy achieved by the few-shot PaLM-540B. Surprisingly, Goat can achieve near-perfect accuracy on large-number addition and subtraction through supervised fine-tuning only, which is almost impossible with previous pretrained language models, such as Bloom, OPT, GPT-NeoX, etc. We attribute Goat's exceptional performance to LLaMA's consistent tokenization of numbers. To tackle more challenging tasks like large-number multiplication and division, we propose an approach that classifies tasks based on their learnability, and subsequently decomposes unlearnable tasks, such as multi-digit multiplication and division, into a series of learnable tasks by leveraging basic arithmetic principles. We thoroughly examine the performance of our model, offering a comprehensive evaluation of the effectiveness of our proposed decomposition steps. Additionally, Goat-7B can be easily trained using LoRA on a 24GB VRAM GPU, facilitating reproducibility for other researchers. We release our model, dataset, and the Python script for dataset generation.
A major risk of using language models in practical applications is their tendency to hallucinate incorrect statements. Hallucinations are often attributed to knowledge gaps in LMs, but we hypothesize that in some cases, when justifying previously generated hallucinations, LMs output false claims that they can separately recognize as incorrect. We construct three question-answering datasets where ChatGPT and GPT-4 often state an incorrect answer and offer an explanation with at least one incorrect claim. Crucially, we find that ChatGPT and GPT-4 can identify 67% and 87% of their own mistakes, respectively. We refer to this phenomenon as hallucination snowballing: an LM over-commits to early mistakes, leading to more mistakes that it otherwise would not make.
Speech language models (SpeechLMs) process and generate acoustic data only, without textual supervision. In this work, we propose TWIST, a method for training SpeechLMs using a warm-start from a pretrained textual language models. We show using both automatic and human evaluations that TWIST outperforms a cold-start SpeechLM across the board. We empirically analyze the effect of different model design choices such as the speech tokenizer, the pretrained textual model, and the dataset size. We find that model and dataset scale both play an important role in constructing better-performing SpeechLMs. Based on our observations, we present the largest (to the best of our knowledge) SpeechLM both in terms of number of parameters and training data. We additionally introduce two spoken versions of the StoryCloze textual benchmark to further improve model evaluation and advance future research in the field. Speech samples can be found on our website: https://pages.cs.huji.ac.il/adiyoss-lab/twist/ .
The fixed-size context of Transformer makes GPT models incapable of generating arbitrarily long text. In this paper, we introduce RecurrentGPT, a language-based simulacrum of the recurrence mechanism in RNNs. RecurrentGPT is built upon a large language model (LLM) such as ChatGPT and uses natural language to simulate the Long Short-Term Memory mechanism in an LSTM. At each timestep, RecurrentGPT generates a paragraph of text and updates its language-based long-short term memory stored on the hard drive and the prompt, respectively. This recurrence mechanism enables RecurrentGPT to generate texts of arbitrary length without forgetting. Since human users can easily observe and edit the natural language memories, RecurrentGPT is interpretable and enables interactive generation of long text. RecurrentGPT is an initial step towards next-generation computer-assisted writing systems beyond local editing suggestions. In addition to producing AI-generated content (AIGC), we also demonstrate the possibility of using RecurrentGPT as an interactive fiction that directly interacts with consumers. We call this usage of generative models by ``AI As Contents'' (AIAC), which we believe is the next form of conventional AIGC. We further demonstrate the possibility of using RecurrentGPT to create personalized interactive fiction that directly interacts with readers instead of interacting with writers. More broadly, RecurrentGPT demonstrates the utility of borrowing ideas from popular model designs in cognitive science and deep learning for prompting LLMs. Our code is available at https://github.com/aiwaves-cn/RecurrentGPT and an online demo is available at https://www.aiwaves.org/recurrentgpt.
The rise of large language models (LLMs) has unlocked various applications of this technology in software development. In particular, generative LLMs have been shown to effectively power AI-based code authoring tools that can suggest entire statements or blocks of code during code authoring. In this paper we present CodeCompose, an AI-assisted code authoring tool developed and deployed at Meta internally. CodeCompose is based on the InCoder LLM that merges generative capabilities with bi-directionality. We have scaled up CodeCompose to serve tens of thousands of developers at Meta, across 10+ programming languages and several coding surfaces. We discuss unique challenges in terms of user experience and metrics that arise when deploying such tools in large-scale industrial settings. We present our experience in making design decisions about the model and system architecture for CodeCompose that addresses these challenges. Finally, we present metrics from our large-scale deployment of CodeCompose that shows its impact on Meta's internal code authoring experience over a 15-day time window, where 4.5 million suggestions were made by CodeCompose. Quantitative metrics reveal that (i) CodeCompose has an acceptance rate of 22% across several languages, and (ii) 8% of the code typed by users of CodeCompose is through accepting code suggestions from CodeCompose. Qualitative feedback indicates an overwhelming 91.5% positive reception for CodeCompose. In addition to assisting with code authoring, CodeCompose is also introducing other positive side effects such as encouraging developers to generate more in-code documentation, helping them with the discovery of new APIs, etc.
We propose a novel multimodal video benchmark - the Perception Test - to evaluate the perception and reasoning skills of pre-trained multimodal models (e.g. Flamingo, BEiT-3, or GPT-4). Compared to existing benchmarks that focus on computational tasks (e.g. classification, detection or tracking), the Perception Test focuses on skills (Memory, Abstraction, Physics, Semantics) and types of reasoning (descriptive, explanatory, predictive, counterfactual) across video, audio, and text modalities, to provide a comprehensive and efficient evaluation tool. The benchmark probes pre-trained models for their transfer capabilities, in a zero-shot / few-shot or limited finetuning regime. For these purposes, the Perception Test introduces 11.6k real-world videos, 23s average length, designed to show perceptually interesting situations, filmed by around 100 participants worldwide. The videos are densely annotated with six types of labels (multiple-choice and grounded video question-answers, object and point tracks, temporal action and sound segments), enabling both language and non-language evaluations. The fine-tuning and validation splits of the benchmark are publicly available (CC-BY license), in addition to a challenge server with a held-out test split. Human baseline results compared to state-of-the-art video QA models show a significant gap in performance (91.4% vs 43.6%), suggesting that there is significant room for improvement in multimodal video understanding. Dataset, baselines code, and challenge server are available at https://github.com/deepmind/perception_test
Aligning large language models (LLMs) to human values has become increasingly important as it enables sophisticated steering of LLMs, e.g., making them follow given instructions while keeping them less toxic. However, it requires a significant amount of human demonstrations and feedback. Recently, open-sourced models have attempted to replicate the alignment learning process by distilling data from already aligned LLMs like InstructGPT or ChatGPT. While this process reduces human efforts, constructing these datasets has a heavy dependency on the teacher models. In this work, we propose a novel framework for alignment learning with almost no human labor and no dependency on pre-aligned LLMs. First, we perform reward modeling (RM) with synthetic feedback by contrasting responses from vanilla LLMs with various sizes and prompts. Then, we use the RM for simulating high-quality demonstrations to train a supervised policy and for further optimizing the model with reinforcement learning. Our resulting model, Aligned Language Model with Synthetic Training dataset (ALMoST), outperforms open-sourced models, including Alpaca, Dolly, and OpenAssistant, which are trained on the outputs of InstructGPT or human-annotated instructions. Our 7B-sized model outperforms the 12-13B models in the A/B tests using GPT-4 as the judge with about 75% winning rate on average.
Humans learn to master open-ended repertoires of skills by imagining and practicing their own goals. This autotelic learning process, literally the pursuit of self-generated (auto) goals (telos), becomes more and more open-ended as the goals become more diverse, abstract and creative. The resulting exploration of the space of possible skills is supported by an inter-individual exploration: goal representations are culturally evolved and transmitted across individuals, in particular using language. Current artificial agents mostly rely on predefined goal representations corresponding to goal spaces that are either bounded (e.g. list of instructions), or unbounded (e.g. the space of possible visual inputs) but are rarely endowed with the ability to reshape their goal representations, to form new abstractions or to imagine creative goals. In this paper, we introduce a language model augmented autotelic agent (LMA3) that leverages a pretrained language model (LM) to support the representation, generation and learning of diverse, abstract, human-relevant goals. The LM is used as an imperfect model of human cultural transmission; an attempt to capture aspects of humans' common-sense, intuitive physics and overall interests. Specifically, it supports three key components of the autotelic architecture: 1)~a relabeler that describes the goals achieved in the agent's trajectories, 2)~a goal generator that suggests new high-level goals along with their decomposition into subgoals the agent already masters, and 3)~reward functions for each of these goals. Without relying on any hand-coded goal representations, reward functions or curriculum, we show that LMA3 agents learn to master a large diversity of skills in a task-agnostic text-based environment.
In this paper, we conduct a thorough investigation into the reasoning capabilities of Large Language Models (LLMs), focusing specifically on the Open Pretrained Transformers (OPT) models as a representative of such models. Our study entails finetuning three different sizes of OPT on a carefully curated reasoning corpus, resulting in two sets of finetuned models: OPT-R, finetuned without explanations, and OPT-RE, finetuned with explanations. We then evaluate all models on 57 out-of-domain tasks drawn from the SUPER-NATURALINSTRUCTIONS benchmark, covering 26 distinct reasoning skills, utilizing three prompting techniques. Through a comprehensive grid of 27 configurations and 6,156 test evaluations, we investigate the dimensions of finetuning, prompting, and scale to understand the role of explanations on different reasoning skills. Our findings reveal that having explanations in the fewshot exemplar has no significant impact on the model's performance when the model is finetuned, while positively affecting the non-finetuned counterpart. Moreover, we observe a slight yet consistent increase in classification accuracy as we incorporate explanations during prompting and finetuning, respectively. Finally, we offer insights on which skills benefit the most from incorporating explanations during finetuning and prompting, such as Numerical (+20.4%) and Analogical (+13.9%) reasoning, as well as skills that exhibit negligible or negative effects.
Data scarcity is a crucial issue for the development of highly multilingual NLP systems. Yet for many under-represented languages (ULs) -- languages for which NLP re-search is particularly far behind in meeting user needs -- it is feasible to annotate small amounts of data. Motivated by this, we propose XTREME-UP, a benchmark defined by: its focus on the scarce-data scenario rather than zero-shot; its focus on user-centric tasks -- tasks with broad adoption by speakers of high-resource languages; and its focus on under-represented languages where this scarce-data scenario tends to be most realistic. XTREME-UP evaluates the capabilities of language models across 88 under-represented languages over 9 key user-centric technologies including ASR, OCR, MT, and information access tasks that are of general utility. We create new datasets for OCR, autocomplete, semantic parsing, and transliteration, and build on and refine existing datasets for other tasks. XTREME-UP provides methodology for evaluating many modeling scenarios including text-only, multi-modal (vision, audio, and text),supervised parameter tuning, and in-context learning. We evaluate commonly used models on the benchmark. We release all code and scripts to train and evaluate models