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AI Research Papers Daily

Daily curated AI research papers with translations

Aya Dataset: An Open-Access Collection for Multilingual Instruction Tuning

Feb 9, 2024
Shivalika Singh, Freddie Vargus, Daniel Dsouza, Börje F. Karlsson, Abinaya Mahendiran, Wei-Yin Ko, Herumb Shandilya, Jay Patel, Deividas Mataciunas, Laura OMahony, Mike Zhang, Ramith Hettiarachchi, Joseph Wilson, Marina Machado, Luisa Souza Moura, Dominik Krzemiński, Hakimeh Fadaei, Irem Ergün, Ifeoma Okoh, Aisha Alaagib, Oshan Mudannayake, Zaid Alyafeai, Vu Minh Chien, Sebastian Ruder, Surya Guthikonda, Emad A. Alghamdi, Sebastian Gehrmann, Niklas Muennighoff, Max Bartolo, Julia Kreutzer, Ahmet Üstün, Marzieh Fadaee, Sara Hooker
571

Datasets are foundational to many breakthroughs in modern artificial intelligence. Many recent achievements in the space of natural language processing (NLP) can be attributed to the finetuning of pre-trained models on a diverse set of tasks that enables a large language model (LLM) to respond to instructions. Instruction fine-tuning (IFT) requires specifically constructed and annotated datasets. However, existing datasets are almost all in the English language. In this work, our primary goal is to bridge the language gap by building a human-curated instruction-following dataset spanning 65 languages. We worked with fluent speakers of languages from around the world to collect natural instances of instructions and completions. Furthermore, we create the most extensive multilingual collection to date, comprising 513 million instances through templating and translating existing datasets across 114 languages. In total, we contribute four key resources: we develop and open-source the Aya Annotation Platform, the Aya Dataset, the Aya Collection, and the Aya Evaluation Suite. The Aya initiative also serves as a valuable case study in participatory research, involving collaborators from 119 countries. We see this as a valuable framework for future research collaborations that aim to bridge gaps in resources.

InternLM-Math: Open Math Large Language Models Toward Verifiable Reasoning

Feb 9, 2024
Huaiyuan Ying, Shuo Zhang, Linyang Li, Zhejian Zhou, Yunfan Shao, Zhaoye Fei, Yichuan Ma, Jiawei Hong, Kuikun Liu, Ziyi Wang, Yudong Wang, Zijian Wu, Shuaibin Li, Fengzhe Zhou, Hongwei Liu, Songyang Zhang, Wenwei Zhang, Hang Yan, Xipeng Qiu, Jiayu Wang, Kai Chen, Dahua Lin
201

The math abilities of large language models can represent their abstract reasoning ability. In this paper, we introduce and open-source our math reasoning LLMs InternLM-Math which is continue pre-trained from InternLM2. We unify chain-of-thought reasoning, reward modeling, formal reasoning, data augmentation, and code interpreter in a unified seq2seq format and supervise our model to be a versatile math reasoner, verifier, prover, and augmenter. These abilities can be used to develop the next math LLMs or self-iteration. InternLM-Math obtains open-sourced state-of-the-art performance under the setting of in-context learning, supervised fine-tuning, and code-assisted reasoning in various informal and formal benchmarks including GSM8K, MATH, Hungary math exam, MathBench-ZH, and MiniF2F. Our pre-trained model achieves 30.3 on the MiniF2F test set without fine-tuning. We further explore how to use LEAN to solve math problems and study its performance under the setting of multi-task learning which shows the possibility of using LEAN as a unified platform for solving and proving in math. Our models, codes, and data are released at https://github.com/InternLM/InternLM-Math.

HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting

Feb 9, 2024
Zhenglin Zhou, Fan Ma, Hehe Fan, Yi Yang
182

Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising outcomes obtained through 2D diffusion priors in recent works, current methods face challenges in achieving high-quality and animated avatars effectively. In this paper, we present HeadStudio, a novel framework that utilizes 3D Gaussian splatting to generate realistic and animated avatars from text prompts. Our method drives 3D Gaussians semantically to create a flexible and achievable appearance through the intermediate FLAME representation. Specifically, we incorporate the FLAME into both 3D representation and score distillation: 1) FLAME-based 3D Gaussian splatting, driving 3D Gaussian points by rigging each point to a FLAME mesh. 2) FLAME-based score distillation sampling, utilizing FLAME-based fine-grained control signal to guide score distillation from the text prompt. Extensive experiments demonstrate the efficacy of HeadStudio in generating animatable avatars from textual prompts, exhibiting visually appealing appearances. The avatars are capable of rendering high-quality real-time (geq 40 fps) novel views at a resolution of 1024. They can be smoothly controlled by real-world speech and video. We hope that HeadStudio can advance digital avatar creation and that the present method can widely be applied across various domains.

MusicMagus: Zero-Shot Text-to-Music Editing via Diffusion Models

Feb 9, 2024
Yixiao Zhang, Yukara Ikemiya, Gus Xia, Naoki Murata, Marco Martínez, Wei-Hsiang Liao, Yuki Mitsufuji, Simon Dixon
154

Recent advances in text-to-music generation models have opened new avenues in musical creativity. However, music generation usually involves iterative refinements, and how to edit the generated music remains a significant challenge. This paper introduces a novel approach to the editing of music generated by such models, enabling the modification of specific attributes, such as genre, mood and instrument, while maintaining other aspects unchanged. Our method transforms text editing to latent space manipulation while adding an extra constraint to enforce consistency. It seamlessly integrates with existing pretrained text-to-music diffusion models without requiring additional training. Experimental results demonstrate superior performance over both zero-shot and certain supervised baselines in style and timbre transfer evaluations. Additionally, we showcase the practical applicability of our approach in real-world music editing scenarios.

ViGoR: Improving Visual Grounding of Large Vision Language Models with Fine-Grained Reward Modeling

Feb 9, 2024
Siming Yan, Min Bai, Weifeng Chen, Xiong Zhou, Qixing Huang, Li Erran Li
152

By combining natural language understanding and the generation capabilities and breadth of knowledge of large language models with image perception, recent large vision language models (LVLMs) have shown unprecedented reasoning capabilities in the real world. However, the generated text often suffers from inaccurate grounding in the visual input, resulting in errors such as hallucinating nonexistent scene elements, missing significant parts of the scene, and inferring incorrect attributes and relationships between objects. To address these issues, we introduce a novel framework, ViGoR (Visual Grounding Through Fine-Grained Reward Modeling) that utilizes fine-grained reward modeling to significantly enhance the visual grounding of LVLMs over pre-trained baselines. This improvement is efficiently achieved using much cheaper human evaluations instead of full supervisions, as well as automated methods. We show the effectiveness of our approach through numerous metrics on several benchmarks. Additionally, we construct a comprehensive and challenging dataset specifically designed to validate the visual grounding capabilities of LVLMs. Finally, we plan to release our human annotation comprising approximately 16,000 images and generated text pairs with fine-grained evaluations to contribute to related research in the community.

Model Editing with Canonical Examples

Feb 9, 2024
John Hewitt, Sarah Chen, Lanruo Lora Xie, Edward Adams, Percy Liang, Christopher D. Manning
131

We introduce model editing with canonical examples, a setting in which (1) a single learning example is provided per desired behavior, (2) evaluation is performed exclusively out-of-distribution, and (3) deviation from an initial model is strictly limited. A canonical example is a simple instance of good behavior, e.g., The capital of Mauritius is Port Louis) or bad behavior, e.g., An aspect of researchers is coldhearted). The evaluation set contains more complex examples of each behavior (like a paragraph in which the capital of Mauritius is called for.) We create three datasets and modify three more for model editing with canonical examples, covering knowledge-intensive improvements, social bias mitigation, and syntactic edge cases. In our experiments on Pythia language models, we find that LoRA outperforms full finetuning and MEMIT. We then turn to the Backpack language model architecture because it is intended to enable targeted improvement. The Backpack defines a large bank of sense vectors--a decomposition of the different uses of each word--which are weighted and summed to form the output logits of the model. We propose sense finetuning, which selects and finetunes a few (approx 10) sense vectors for each canonical example, and find that it outperforms other finetuning methods, e.g., 4.8% improvement vs 0.3%. Finally, we improve GPT-J-6B by an inference-time ensemble with just the changes from sense finetuning of a 35x smaller Backpack, in one setting outperforming editing GPT-J itself (4.1% vs 1.0%).

Keyframer: Empowering Animation Design using Large Language Models

Feb 8, 2024
Tiffany Tseng, Ruijia Cheng, Jeffrey Nichols
131

Large language models (LLMs) have the potential to impact a wide range of creative domains, but the application of LLMs to animation is underexplored and presents novel challenges such as how users might effectively describe motion in natural language. In this paper, we present Keyframer, a design tool for animating static images (SVGs) with natural language. Informed by interviews with professional animation designers and engineers, Keyframer supports exploration and refinement of animations through the combination of prompting and direct editing of generated output. The system also enables users to request design variants, supporting comparison and ideation. Through a user study with 13 participants, we contribute a characterization of user prompting strategies, including a taxonomy of semantic prompt types for describing motion and a 'decomposed' prompting style where users continually adapt their goals in response to generated output.We share how direct editing along with prompting enables iteration beyond one-shot prompting interfaces common in generative tools today. Through this work, we propose how LLMs might empower a range of audiences to engage with animation creation.

SubGen: Token Generation in Sublinear Time and Memory

Feb 8, 2024
Amir Zandieh, Insu Han, Vahab Mirrokni, Amin Karbasi
122

Despite the significant success of large language models (LLMs), their extensive memory requirements pose challenges for deploying them in long-context token generation. The substantial memory footprint of LLM decoders arises from the necessity to store all previous tokens in the attention module, a requirement imposed by key-value (KV) caching. In this work, our focus is on developing an efficient compression technique for the KV cache. Empirical evidence indicates a significant clustering tendency within key embeddings in the attention module. Building on this key insight, we have devised a novel caching method with sublinear complexity, employing online clustering on key tokens and online ell_2 sampling on values. The result is a provably accurate and efficient attention decoding algorithm, termed SubGen. Not only does this algorithm ensure a sublinear memory footprint and sublinear time complexity, but we also establish a tight error bound for our approach. Empirical evaluations on long-context question-answering tasks demonstrate that SubGen significantly outperforms existing and state-of-the-art KV cache compression methods in terms of performance and efficiency.

Suppressing Pink Elephants with Direct Principle Feedback

Feb 12, 2024
Louis Castricato, Nathan Lile, Suraj Anand, Hailey Schoelkopf, Siddharth Verma, Stella Biderman
111

Existing methods for controlling language models, such as RLHF and Constitutional AI, involve determining which LLM behaviors are desirable and training them into a language model. However, in many cases, it is desirable for LLMs to be controllable at inference time, so that they can be used in multiple contexts with diverse needs. We illustrate this with the Pink Elephant Problem: instructing an LLM to avoid discussing a certain entity (a ``Pink Elephant''), and instead discuss a preferred entity (``Grey Elephant''). We apply a novel simplification of Constitutional AI, Direct Principle Feedback, which skips the ranking of responses and uses DPO directly on critiques and revisions. Our results show that after DPF fine-tuning on our synthetic Pink Elephants dataset, our 13B fine-tuned LLaMA 2 model significantly outperforms Llama-2-13B-Chat and a prompted baseline, and performs as well as GPT-4 in on our curated test set assessing the Pink Elephant Problem.

Premier-TACO: Pretraining Multitask Representation via Temporal Action-Driven Contrastive Loss

Feb 9, 2024
Ruijie Zheng, Yongyuan Liang, Xiyao Wang, Shuang Ma, Hal Daumé III, Huazhe Xu, John Langford, Praveen Palanisamy, Kalyan Shankar Basu, Furong Huang
112

We present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO's computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO's effectiveness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks. Our code, pretraining data, as well as pretrained model checkpoints will be released at https://github.com/PremierTACO/premier-taco.

Animated Stickers: Bringing Stickers to Life with Video Diffusion

Feb 8, 2024
David Yan, Winnie Zhang, Luxin Zhang, Anmol Kalia, Dingkang Wang, Ankit Ramchandani, Miao Liu, Albert Pumarola, Edgar Schoenfeld, Elliot Blanchard, Krishna Narni, Yaqiao Luo, Lawrence Chen, Guan Pang, Ali Thabet, Peter Vajda, Amy Bearman, Licheng Yu
113

We introduce animated stickers, a video diffusion model which generates an animation conditioned on a text prompt and static sticker image. Our model is built on top of the state-of-the-art Emu text-to-image model, with the addition of temporal layers to model motion. Due to the domain gap, i.e. differences in visual and motion style, a model which performed well on generating natural videos can no longer generate vivid videos when applied to stickers. To bridge this gap, we employ a two-stage finetuning pipeline: first with weakly in-domain data, followed by human-in-the-loop (HITL) strategy which we term ensemble-of-teachers. It distills the best qualities of multiple teachers into a smaller student model. We show that this strategy allows us to specifically target improvements to motion quality while maintaining the style from the static image. With inference optimizations, our model is able to generate an eight-frame video with high-quality, interesting, and relevant motion in under one second.

DeAL: Decoding-time Alignment for Large Language Models

Feb 5, 2024
James Y. Huang, Sailik Sengupta, Daniele Bonadiman, Yi-an Lai, Arshit Gupta, Nikolaos Pappas, Saab Mansour, Katrin Kirchoff, Dan Roth
91

Large Language Models (LLMs) are nowadays expected to generate content aligned with human preferences. Current work focuses on alignment at model training time, through techniques such as Reinforcement Learning with Human Feedback (RLHF). However, it is unclear if such methods are an effective choice to teach alignment objectives to the model. First, the inability to incorporate multiple, custom rewards and reliance on a model developer's view of universal and static principles are key limitations. Second, the residual gaps in model training and the reliability of such approaches are also questionable (e.g. susceptibility to jail-breaking even after safety training). To address these, we propose DeAL, a framework that allows the user to customize reward functions and enables Decoding-time Alignment of LLMs (DeAL). At its core, we view decoding as a heuristic-guided search process and facilitate the use of a wide variety of alignment objectives. Our experiments with programmatic constraints such as keyword and length constraints (studied widely in the pre-LLM era) and abstract objectives such as harmlessness and helpfulness (proposed in the post-LLM era) show that we can DeAL with fine-grained trade-offs, improve adherence to alignment objectives, and address residual gaps in LLMs. Lastly, while DeAL can be effectively paired with RLHF and prompting techniques, its generality makes decoding slower, an optimization we leave for future work.

Real-World Fluid Directed Rigid Body Control via Deep Reinforcement Learning

Feb 8, 2024
Mohak Bhardwaj, Thomas Lampe, Michael Neunert, Francesco Romano, Abbas Abdolmaleki, Arunkumar Byravan, Markus Wulfmeier, Martin Riedmiller, Jonas Buchli
61

Recent advances in real-world applications of reinforcement learning (RL) have relied on the ability to accurately simulate systems at scale. However, domains such as fluid dynamical systems exhibit complex dynamic phenomena that are hard to simulate at high integration rates, limiting the direct application of modern deep RL algorithms to often expensive or safety critical hardware. In this work, we introduce "Box o Flows", a novel benchtop experimental control system for systematically evaluating RL algorithms in dynamic real-world scenarios. We describe the key components of the Box o Flows, and through a series of experiments demonstrate how state-of-the-art model-free RL algorithms can synthesize a variety of complex behaviors via simple reward specifications. Furthermore, we explore the role of offline RL in data-efficient hypothesis testing by reusing past experiences. We believe that the insights gained from this preliminary study and the availability of systems like the Box o Flows support the way forward for developing systematic RL algorithms that can be generally applied to complex, dynamical systems. Supplementary material and videos of experiments are available at https://sites.google.com/view/box-o-flows/home.

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